Dragon King Sharun
Best Guild War teams with Dragon King Sharun
From tracked Guild War battles. Attack teams are pooled across every defense they were recorded against and ranked by confidence in the record, not raw win rate — a 13-0 doesn't outrank a 382-15.
Top attack teams featuring Dragon King Sharun
-
1
98.5%
65–1
best matchup →
-
2
85.8%
573–95
best matchup →
-
3
93.8%
30–2
best matchup →
-
4
80.0%
4–1
low data
best matchup →
Facing a different defense? Search any defense in Solution Search →
Base statsLv.60 ★6, fully awakened
| Attack | 785 | 629 lv50 |
| Health | 5,077 | 3,840 lv50 |
| Defense | 634 | 511 lv50 |
| Speed | 114 | 114 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 30% | 30% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 20,292 | 15,958 lv50 |
Abilities
Turtle Flipping
S1
+ 1 souls
SB 10 souls
Attacks the enemy, with a 40% chance to stun for 1 turn. After attacking, when the target is stunned , increases Combat Readiness of the ally with the highest Attack except for the caster by 20%.
Soulburn: Increases effect chance to 100%. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% effect chance
- 3. +10% damage dealt
- 4. +5% effect chance
- 5. +15% damage dealt
Lullaby for Waves
S2
CD Passive
At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement , grants cascade to all allies and dispels all debuffs which prevent movement , before increasing Combat Readiness of the caster by 40%. Can only be activated once per turn.
Skill enhancements (5)
- 1. +2% Combat Readiness
- 2. +3% Combat Readiness
- 3. +3% Combat Readiness
- 4. +3% Combat Readiness
- 5. +4% Combat Readiness
Is It Going to Rain?
S3
CD 5 Turns
+ 3 souls
Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 100% chance to inflict class debuff for 2 turns and decrease Combat Readiness by 20%.
Skill enhancements (5)
- 1. +10% damage dealt
- 2. +10% effect chance
- 3. -1 turn cooldown
- 4. +10% effect chance
- 5. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 1×
- Power
- 1.05×
Enhancements (+25% total)
Imprints
Imprint Release
Attack %
Imprint Concentration
Effectiveness
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Appears in 14 tracked solution teams — 672 wins / 99 losses (87.16%).
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Common builds
10 high-rated builds captured from /build output. Ranges are min / median / max across them.
Stat rangesvs base
| base | min | med | max | |
| Attack | 785 | 1,427 | 1,562 | 1,872 |
| Health | 5,077 | 14,415 | 17,707 | 19,925 |
| Defense | 634 | 1,202 | 1,396 | 2,117 |
| Speed | 114 | 236 | 249 | 261 |
| Crit Chance | 15 | 15 | 19 | 34 |
| Crit Damage | 150 | 150 | 150 | 171 |
| Effectiveness | 30 | 140 | 192 | 255 |
| Effect Resist | 0 | 0 | 40 | 65 |
Gold = Lv.60 ★6 awakened base, before gear (as in CeciliaBot's hero stats table).
Captured builds
| CP | Atk | HP | Spd | CC/CD | Sets | Artifact |
|---|---|---|---|---|---|---|
| 130,538 | 1,872 | 17,943 | 261 | 15/150 | Hit + Speed | Sacred Tree Branch |
| 124,566 | 1,765 | 16,030 | 249 | 15/150 | Hit + Speed | Sole Consolation |
| 123,586 | 1,729 | 15,060 | 236 | 19/156 | Hit + Speed | Sacred Tree Branch |
| 122,050 | 1,491 | 18,094 | — | 27/150 | Hit + Speed | Water's Origin |
| 120,265 | 1,541 | 18,636 | — | 33/150 | Hit + Speed | Rod of Amaryllis |
| 119,656 | 1,439 | 17,530 | 249 | 34/171 | Hit + Speed | Sacred Tree Branch |
| 117,761 | 1,427 | 15,929 | 256 | 21/150 | Resist + Speed | Water's Origin |
| 117,367 | 1,622 | 17,707 | 245 | 15/162 | Immunity + Speed | Water's Origin |
| 117,069 | 1,504 | 19,925 | 243 | 15/150 | Immunity + Speed | Flawless Garments |
| 116,259 | 1,562 | 14,415 | 260 | 15/150 | Resist + Speed | Resolute Soldier Series |









