Artifacts
279 artifacts with class-verified restrictions and max-level effects.
After attacking, has a 5% → 10% chance to deal additional damage proportional to the caster's max Health on the target..
Increases damage by 0.8% → 1.6% when the caster attacks with a Single Attack and increases damage by an additional 0.8% → 1.6% if the enemy is granted a barrier.
Increases Health by 10%. At the start of the turn, gain 10 Soul . Can only be activated twice. The skill efect of this Artifact does not increase when enhanced.
When attacking, increases Hit Chance by 1% → 2% and damage dealt by 0.8% → 1.6%. This Artifact's skill effect can only apply to one Hero within a team.
1.5% → 3% chance to stun the enemy for 1 turn after attacking.
Increases Hit Chance by 1% → 2% and Critical Hit Damage by 1.5% → 3%.
Increases Effectiveness by 35%. After attacking with a Single Attack, has a 3.5% → 7% chance to inflict a random debuff on the target for 2 turns. Can only be activated once per turn. (Decrease Attack, Decrease Defense, Decrease Speed, or Unhealable)
Increases Critical Hit Chance by 15%. After activating an extra attack on the caster's turn, increases Combat Readiness by 1% → 2%.
3.5% → 7% chance to grant increased Attack for 1 turn and a 2% → 4% chance to grant increased Attack (Greater) to the caster for 1 turn at the start of the turn.
After using an attack that targets all enemies, gain 10 Soul, and has a 5% → 10% chance to inflict burn for 1 turn. Soul can only be acquired once.
When attacking with a Single Attack, penetrates the target's Defense by 20% . After attacking with a Single Attack, when the target receives damage equivalent to 50% or more of max Health, has a 100% chance to increase Combat Readiness of all allies by 15%. Combat Readiness increase effect can only be activated once per turn.
After the caster uses a non-attack skill, decreases skill cooldowns of all allies by 1 turn, and has a 5% → 10% chance to increase Critical Hit Damage of the caster for 2 turns. Skill cooldown reduction effect can only be activated once.
At the start of the turn, has a 5% → 10% chance to grant a random buff to the caster for 2 turns. (Immunity, Increase Attack, Increase Defense, Increase Critical Hit Damage, Increase Speed)
At the start of the first battle, acquires 10 Soul . At the end of the turn, has a 100% chance to acquire 5 Soul. Can only be activated three times.
After using a non-attack skill, increases Combat Readiness of the caster and the ally in the back row except for the caster by 24% . Can only be activated once every 2 turns.
Increases Critical Hit Chance by 15%. When somebody dies, increases Combat Readiness of the caster by 1.2% → 2.4%. Can be activated once per turn.
Increases Effect Resistance of all allies by 1% → 2%, and the caster's Effect Resistance by an additional 2.5% → 5%. The caster's Effect Resistance decreases by 3% with each attack suffered, down to 1% → 3.5%. This Artifact's skill effect can only apply to one Hero within a team.
At the start of battle, grants the caster and the ally in the back row immunity for 1 turn and a barrier equivalent to 1.5% → 3% of the caster's max Health for 2 turns.
Increases Effect Resistance by 1.5% → 3%. After using an attack except for a basic skill, when a non-critical hit is made, removes 1,000% → 2,000% Soul from the enemy. Soul removal can only be activated once every 4 turns.
At the start of the first battle, has a 5% → 10% chance to grant immunity for 1 turn. At the start of the turn, when the caster does not have a debuff, has a 5% → 10% chance to increase Attack for 1 turn.
After using a non-attack skill, acquires 20 Soul . Can only be activated once.
Increases Critical Hit Chance by 15%. At the start of battle, increases Critical Hit Damage by 1.8% → 3.6%. This effect decreases by 3% for each attack made, down to 0.6% → 2.4%.
At the start of battle, has a 5% → 10% chance to grant a barrier equivalent to 1.5% → 3% of the caster's max Health for 2 turns. When the caster is at max Health after being attacked, increases Combat Readiness by 0.8% → 1.6%. Can only be activated once per turn. This Artifact's skill effect can only apply to one Hero within a team.
After attacking, heals the ally with the lowest Health by 1.3% → 2.6% of the damage dealt.
Increases Effectiveness by 3% → 6% on a Single Attack. After attacking with a Single Attack, has a 2.5% → 5% chance to inflict vampiric touch on the target for 2 turns. Vampiric touch effect is not attacking by a counterattack, Dual Attack, or extra attack.
After using a non-attack skill, increases Attack by 0.8% → 1.5% and Speed by 0.5% → 1%. Effects can only stack up to 3 times.
Increases Hit Chance by 20% . When attacking, penetrates the target's Defense by 16% .
Increases Attack by 20% . After attacking, grants a barrier equivalent to 50% of Attack for 2 turns. Can only be activated once per turn.
Increase Evasion by 20% . At the start of an extra turn, increases Attack and Speed by 5% each, Can stack up to 3 times.
After attacking with a Single Attack, heals the ally with the lowest Health by 0.8% → 1.6%.
Increases Effectiveness by 1.5% → 3%. 1.3% → 2.6% chance to stun the enemy for 1 turn after using a basic skill. This effect is not activated by a counterattack, Dual Attack, or extra attack.
At the start of battle, grants a barrier for 2 turns. After being attacked, has a 5% → 10% chance to be granted a barrier for 2 turns when the caster's Health is 50% or less. Barrier's strength is proportional to the caster's Attack. The effect after being attacked can only be activated once every 2 turns.
Increases Critical Hit Chance by 15%. Increases the caster's Effectiveness by 2.5% → 5% at the start of battle. Effect decreases by 0.3% → 0.5% every time the caster attacks, down to 1.3% → 2.5%.
4% → 8% chance to inflict a random debuff for 2 turns after using a Single Attack on the caster's turn. (Decrease Attack, Decrease Hit Chance, Burn, or Bleeding).
1% → 2% chance for skill cooldown to not occur after using a skill.
Increases Dual Attack chance by 0.7% → 1.4%. When it is not the caster's turn, increases Effectiveness by 2% → 4%.
When an ally suffers an attack that targets all allies, decreases damage suffered by 1% → 2%, and removes 10 Soul from the enemy. Soul removal effect can only be activated once per skill.
Increases Attack in the Hall of Trials by 2% → 4%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 20% . Can only be activated once per turn.
Increases Attack by 15%. After using a non-attack skill, grants a barrier equivalent to 3.5% → 7% of Attack for 2 turns. Barrier can only be granted once every 3 turns.
Grants a barrier equivalent to 6% → 12% of Attack for 2 turns when the caster uses a non-attack skill and increases the damage of the next attack by 15%.
Increases Attack by 1% → 2%. At the end of the turn, when the caster has a debuff, increases Combat Readiness by 1.5% → 3% and grants stealth for 2 turns.
Dispels one debuff from all allies and recovers 0.7% → 1.4% of each ally's max Health after using a non-attack skill. Can only be activated once every 3 turns.
Increases Evasion by 20%. After successfully evading, has a 2.5% → 5% chance to counterattack.
Increases Critical Hit Damage by 1.5% → 3% while decreasing damage suffered from critical hits by 1.5% → 3%. When more than one damage reduction effect is granted, only the strongest effect is applied.
Increases Critical Hit Damage by 1.5% → 3%. If the caster attacks when it's not their turn, has a 5% → 10% chance to increase Attack of the caster for 1 turn before attacking. Can only be activated once per turn.
After being attacked, increases Combat Readiness by 0.4% → 0.8% and when the caster's Health is 75% or less, increases Combat Readiness by an additional 0.4% → 0.8%.
Increases Attack by 0.6% → 1.2%. Increases Attack of the caster by 0.2% → 0.4% when an ally makes a critical hit. Effect can only stack up to 6 times.
After using a non-attack skill, increases Combat Readiness of the caster by 1% → 2%, and removes 1,000% → 2,000% Soul from the enemy. Soul removal can only be activated once every 4 turns.
Has a 1% → 2% chance to counterattack when an ally except for the caster is attacked.
After attacking, has a 3% → 6% chance to decrease Defense of the target for 1 turn. This effect is not activated by a counterattack, Dual Attack, or extra attack.
2.5% → 5% chance to decreases skill cooldown by 1 turn at the beginning of the turn.
Increases Effect Resistance by 30% . At the end of an enemy's turn, when the caster does not have a debuff, increases Combat Readiness of the caster by 20% . Can only be activated once per turn.
After an extra attack, counterattack, or Dual Attack, has a 4% → 8% chance to dispel one buff from the target, and a 100% chance to deal 100,000% → 200,000% fixed damage.
After using a non-attack skill twice, increases Combat Readiness of the ally with the highest Attack by 1% → 2% and has a 5% → 10% chance to increase Critical Hit Damage for 2 turns.
Increases Attack by 1% → 2%. At the start of battle, grants a barrier equivalent to 5% → 10% of Attack for 2 turns.
Increases Effect Resistance by 1% → 2%. Increases Effectiveness by 15% at the end of the caster's turn. This effect can only stack up to 3 times and resets at the start of battle.
When attacking with a Single Attack, increases damage dealt by 16% . When the enemy is defeated by a Single Attack, gains 10 Souls at the start of the next turn. The effect upon defeating an enemy can only be activated once.
Increases Critical Hit Chance by 10%. After attacking, increases Attack and Critical Hit Damage by 0.2% → 0.4%. Can stack up to 6 times. This Artifact's skill effect can only apply to one Hero within a team.
Increases Critical Hit Chance by 10%. After an extra attack, increases Critical Hit Damage by 0.4% → 0.8%, and Speed by 0.4% → 0.8%. Can stack up to 4 times.
Increases Effectiveness by 20% . After attacking with a Single Attack except for the basic skill, inflicts decreased Hit Chance on the target for 2 turns, and increases Combat Readiness of the ally in the back row by 30% . Can only be activated once every 3 turns.
After using a non-attack skill, grants a barrier equivalent to 60 per Level to all allies for 2 turns. This effect can only be activated once every 3 turns. This Artifact's skill effect can only apply to one Hero within a team.
Increases Evasion by 20%. After an ally uses a basic skill, has a 100% chance to increases Combat Readiness of the caster by 10%. This Artifact's effect can only apply to one Hero within a team.
After attacking, has a 100% chance to deal additional damage proportional to the caster's max Health on the target..
Increases Effectiveness by 30% . After using a non-attack skill, decreases skill cooldown by 1 turn. Can only be activated three times per battle.
When attacking, if the caster's Health is 50% or more, increases damage dealt by 0.8% → 1.6%, and when Health is less than 50%, recovers 1.5% → 3% of damage dealt.
Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 1% → 2%. Can only be activated once per turn.
At the start of the battle, grants stealth for 1 turn. At the end of the caster's turn, has a 3.5% → 7% to grant stealth for 2 turns. Stealth granted at the end of the caster's turn can be activated once every 2 turns.
5% → 10% chance to be revived with 25% Health and granted a barrier for 1 turn after dying. Barrier strength is proportional to the caster's max Health. Can only be activated once.
After an ally is attacked, when the damage suffered is equivalent to 25% or more of max Health, grants a barrier to the target for 2 turns. Barrier strength is equivalent to 1% → 2% of the caster's max Health. Can only be activated once per turn.
Increases Effect Resistance by 2% → 4%. When attacking, increases damage dealt by 0.5% → 1%, and when the target's Health is 50% or more, increases damage dealt by an additional 0.4% → 0.8%.
When attacked, increases Combat Readiness of the ally with the highest Attack by 1% → 2%.
Increases Hit Chance by 20% and Attack by 14% .
Increases Attack by 10%. If a non-critical hit is made when attacking, has a 5% → 10% chance to burn for 1 turn. Can only be activated once per turn.
After using a non-attack skill, has a 100% chance each to grant swift attack and, for 2 turns, grant increased Speed to the ally with the highest Attack. Can only be activated once every 3 turns.
After using an attack that targets all enemies except for a basic skill, increase Combat Readiness of the caster by 1.5% → 3%. Can only be activated once per turn.
Increases Effectiveness of all allies by 10%. If the target has a debuff when the caster attacks with a Single Attack, increases damage by 1.2% → 2.4%. This Artifact's skill effect can only apply to one Hero within a team.
When attacking with a Single Attack, increases damage dealt by 20% .
2.5% → 5% chance to burn enemy for 2 turns after using basic skill.
5% → 10% chance to grant the caster a random buff for 2 turns at the end of the turn (Increase Attack, Defense, Speed, or Critical Hit Chance, Barrier, Immunity, Continuous Heal, or Critical Hit Resistance).
Upon receiving lethal damage, has a 5% → 10% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
No effect text available.
When using an attack that targets all enemies, increases damage dealt by 0.7% → 1.4%, with a 1% → 2% chance to decrease skill cooldown by 1 turn.
Increases Evasion by 20%. After counterattacking, when the target is still alive, has a 40% chance to activate the basic skill once more.
No effect text available.
After attacking with a Single Attack, has a 5% → 10% chance to inflict additional damage proportional to the caster's Defense on the target.
Increases Effectiveness by 30% . After attacking on the caster's turn, has a 70% chance to inflict a random debuff on the target for 1 turn. ( Decrease Speed , Stun , Unhealable , or Venom )
Decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. If an ally is attacked when it's not the caster's turn, has a 15% chance to activate Dimensional Rupture . Dimensional Rupture can only be activated once every 2 turns. The skill effect of this Artifact does not increase when enhanced.
Increases Critical Hit Chance by 15% and Hit Chance by 1% → 2%.
Increases Attack by 20% . After using a basic skill on the caster's turn, has a 40% chance to grant an extra turn. Can only be activated once per turn.
Increases Critical Hit Damage by 30% . When attacked, grants 20% damage reduction .
When using a Single Attack, increases damage dealt by 0.8% → 1.6%. When defeating the enemy with a Single Attack, increases Combat Readiness of all allies except for the caster by 0.6% → 1.2%.
At the start of the first battle, gains 20 Soul . At the start of the turn, has a 100% chance to gain 2 Soul .
Has a 3% → 6% chance to decrease Defense of the enemy for 1 turn after a Single Attack. This effect is not activated by a counterattack, Dual Attack, or extra attack.
Increases the caster's Combat Readiness by 1% → 2% after using an attack that targets all enemies. This effect is not activated by a counterattack, Dual Attack, or extra attack.
As Health decreases, Defense and Effect Resistance increase by up to 5% → 10%.
After using an attack that targets all enemies except for a basic skill, has a 60% chance to inflict a random debuff on the target for 1 turn, and has a 5% → 10% chance to grant stealth to the caster for 1 turn. Can only be activated once per turn. (Decrease Attack, Decrease Speed, Unhealable, or Silence)
Increases damage of attacks that target all enemies by 10%, and when the target is not an Elite or Boss monster, has a 5% → 10% chance to ignore damage sharing effects.
At the end of the turn, Increases Attack by 0.1% → 0.2%, Critical Hit Chance by 0.1% → 0.2%, and Critical Hit Damage by 0.1% → 0.2%. Can stack up to 10 times.
When attacking with a Single Attack , increases damage dealt by 20% and absorbs 15% of the damage dealt as Health.
Increases Health by 0.5% → 1%. When attacking, increases damage dealt by 0.5% → 1% and when it is an extra attack, increases damage dealt by an additional 0.5% → 1%
Increases Health of the caster and the foremost ally except for the caster by 0.5% → 1%. At the end of the turn, has a 5% → 10% chance to increase Combat Readiness of the foremost ally by 15%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Critical Hit Chance by 0.8% → 1.6%. After a Single Attack, a critical hit inflicts injuries equal to damage dealt, up to 0.6% → 1.2% of the target's max Health.
Decreases damage taken by 1.5% → 3%. Effect decreases by 0.2% → 0.3% with each attack suffered, down to 0.8% → 1.5%. When more than one damage reduction effect is granted, only the strongest effect is applied. This Artifact's can only apply to one Hero within a party.
After using a non-attack skill, gains 10 Soul and has a 5% → 10% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
Increases Attack of all allies by 0.5% → 1%. At the end of the ally with the highest Attack’s turn, increases Combat Readiness of the caster by 1% → 2% Can only be activated once every 2 turns, and this Artifact’s skill effect can only apply to one Hero within a team.
When the caster takes the first turn, has a 100% chance to grant increased Effectiveness to the caster for 3 turns. When an ally except for the caster takes the first turn, has a 100% chance to increase Combat Readiness of the caster by 20%. Can only apply to one Hero within a team.
When attacking all enemies, has a 5% → 10% chance to inflict additional damage after attacking. Additional damage dealt increases proportional to the caster's Attack.
Increases Attack of all allies by 0.5% → 1%. After using an attack that targets all enemies, has a 5% → 10% chance to increase Combat Readiness of all allies by 15%. Can only be activated once every 3 turns, and the Artifact's skill effect can only apply to one Hero within a team.
Increases Attack by 10%.1% → 2% chance to be granted an extra turn at the end of the turn. Can only be activated once per turn.
Increases Defense of all allies by 10%. At the end of the turn, grants a barrier equivalent to 0.8% → 1.6% of the caster's max Health for 2 turns to the ally except for the caster with the lowest Health. This Artifact's skill effect can only apply to one Hero within a team.
Increases Effect Resistance by 30% . At the start of battle, grants a barrier equivalent to 120% of Attack for 2 turns.
After attacking with a Single Attack, has a 100% chance to inflict additional damage proportional to the caster's Defense on the target.
Heals the ally with the lowest Health by 1.2% → 2.4% after using a non-attack skill.
Increases Critical Hit Chance by 1.2% → 2.4% and Critical Hit Resistance by 20%.
Increases Effectiveness by 1.5% → 3%. After attacking, increases Combat Readiness of the caster and ally except for the caster with the highest Attack by 10%. This Artifact's skill effect can only apply to one Hero within a team.
When attacking with a Single Attack, increases damage dealt by 10%. When attacked by a Single Attack, decreases damage suffered by 0.8% → 1.6%. When more than one damage reduction effect is granted, only the strongest effect is applied.
If the caster attacks when it's not their turn, damage dealt increases by 16% , and after attacking, has a 50% chance to inflict a random debuff on the target for 1 turn ( Decrease Defense , Decrease Speed , Silence , or Unable to be buffed ).
When a non-critical hit is made after using a basic skill, has a 100% chance to burn the target for 2 turns. Only applies to Single Attacks.
After an enemy uses a non-attack skill, increases Combat Readiness of the caster by 1.2% → 2.4% and has a 5% → 10% chance to increase Attack of the caster for 1 turn. Can only be activated once per turn.
Increases Effectiveness by 30% . After an extra attack , decreases Combat Readiness of the target by 24% . Can only be activated once every 2 turns.
Increases Attack by 15%. When attacked by an Elite or Boss monster, damage suffered is decreased by 20% . When more than one damage reduction effect is granted, only the strongest effect is applied. This Artifact's skill effect can only apply to one Hero within a team.
Increases Attack by 1% → 2%. At the start of the first battle, has a 5% → 10% chance to gain 10 Soul and grant swift attack to the caster. This Artifact's skill effect can only apply to one Hero within a team.
Increases Effectiveness by 25%. A critical hit has a 70% chance to increase Speed of the caster for 1 turn.
Increase Evasion by 20%. Damage dealt increases by 0.6% → 1.2% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 1.2% → 2.4%
Increases Effect Resistance of all allies by 20% and the effect of healing received by all allies by 2% → 4%. Effect does not stack with other artifacts of the same name. When more than one increased healing effect is granted, only the strongest effect is applied.
Increases Attack by 1% → 2%. When attacking, if the caster's Health is 50% or less, absorbs 2.5% → 5% of the damage dealt as Health.
Increases Critical Hit Resistance by 20%. After the caster suffers a non-critical hit, increases Combat Readiness by 0.8% → 1.6%. Can only be activated once per turn.
Increases Effect Resistance by 2% → 4%. After an enemy uses a non-attack skill, increases Combat Readiness of the caster by 0.8% → 1.6%. Can only be activated once per turn.
5% → 10% chance for an enemy to become targetted for 2 turns after a Single Attack.
Increases Effectiveness by 20%. After using a non-attack skill, has a 100% chance to grant stealth to the ally with the highest Attack except for the caster for 2 turns. Can only be activated once every 3 turns.
Increases Attack by 1% → 2%. After an enemy uses a non-attack skill, increases Combat Readiness of the caster by 10%. Can only be activated once per turn.
After using a basic skill, has a 5% → 10% chance to inflict additional damage proportional to the caster's Attack on the target.
After using a non-attack skill, increases Combat Readiness of the caster by 20% , and after the next attack burns the target for 2 turns.
At the start of battle, grants a barrier to the caster for 2 turns. When attacking with a Single Attack, if the caster is granted a barrier , damage dealt increases by 20% . Barrier strength increases proportional to the caster’s max Health .
5% → 10% chance to decrease skill cooldown by 1 turn when using a non-attack skill.
At the start of the first battle, acquires 10 Soul. After an ally uses a Soulburn, has a 5% → 10% chance to acquire 10 Soul. Can only be activated once.
Increase Effectiveness by 20% and Effect Resistance by 40% . The caster's Effect Resistance decreasess by 4% with each attack suffered, down to 20% . This Artifact's skill effect can only apply to one Hero within a team.
Increases Effectiveness by 30% . Has a 100% chance to plant a bomb on the target for 2 turns after using a basic skill. This effect is applied to Single Attacks and is not activated by a counterattack, Dual Attack, or extra attack.
3% → 6% chance to dispel one debuff from an ally after being attacked.
At the start of the first battle, has a 100% chance to grant immunity for 1 turn. At the start of the turn, when the caster does not have a debuff, has a 100% chance to increase Attack for 1 turn.
Increases Attack by 1% → 2%. When attacking, if the target is not an Elite or Boss monster, has a 5% → 10% chance to ignore damage sharing effects.
Increases Health by 0.5% → 1%. At the start of the turn has a 5% → 10% chance to decrease debuff durations of the caster by 1 turn. Can only be activated once every 3 turns.
Increases Attack of all allies by 0.5% → 1% , and increases Hit Chance of the caster by 1% → 2%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Evasion by 20%. When attacking, if the caster is at an elemental advantage, increases damage dealt by 25%. The skill effect of this Artifact does not increase when enhanced.
Decreases damage suffered by the caster from Elite or Boss monsters by 1.5% → 3%. When more than one damage reduction effect is granted, only the strongest effect is applied.
1% → 2% chance to attack again with a basic skill when the target survives a Single Attack. Can only be activated once per turn.
When using a skill that targets all enemies, penetrates the target's Defense by 1% → 2%. When defeating an enemy with a skill that targets all enemies, increases Combat Readiness of all allies except for the caster by 10%.
Increases Attack by 15%. After using a non-attack skill, has a 100% chance each to gain 10 Soul and remove 15 Soul from the enemy. Soul can only be acquired once.
Increases Critical Hit Chance by 15%. After using a non-attack skill, grants a barrier equal to 60 per Level for 2 turns.
At the start of the first battle, acquires 10 Soul. When attacking, increases damage dealt by 0.5% → 1%, and when using Soulburn, increases damage dealt by an additional 1% → 2%.
Increases damage by 0.6% → 1.2% when attacking. When an enemy is killed by an attack, increases the damage of the next attack by an additional 1.2% → 2.4% and reduces skill cooldown by 1 turn. Skill cooldown reduction effect can only be activated once per skill.
When attacking, if a non-critical hit is made, increases damage dealt by 20% , and deals additional damage proportional to the caster's Attack to the target.
5% → 10% chance to inflict bleeding for 2 turns after a single attack.
Recovers the Health of all allies by 0.5% → 1% after being attacked. This effect can only be activated once per turn. Amount recovered increases proportional to the target's max Health.
Increases Effectiveness by 1.5% → 3%. Has a 5% → 10% chance to grant increased Attack to the caster for 2 turns after an ally uses a non-attack skill. Can only be activated once every 2 turns.
When attacking, increases damage dealt by 16% , and for each debuff inflicted on the enemy, increases by 4%, up to 32% .
After attacking, has a 5% → 10% chance to deal additional damage proportional to the caster's Attack on the target..
Increase Effectiveness by 1% → 2% and Effect Resistance by 2% → 4%. The caster's Effect Resistance decreasess by 0.2% → 0.4% with each attack suffered, down to 1% → 2%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Effect Resistance of all allies by 20%. At the start of the turn, recovers Health of all allies by 0.4% → 0.8%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Critical Hit Chance by 12% , and Hit Chance by 20% .
After the caster uses a non-attack skill, increases Combat Readiness of the caster by 1% → 2% and acquires 10 Souls. Souls can only be acquired once.
When the caster suffers a non-critical hit, has a 30% chance to counterattack .
At the end of every 3 enemy turns, increase Combat Readiness of the caster by 20% and has a 100% chance to dispel one debuff . This Artifact's skill effect can only apply to one Hero within a team.
When attacking, damage dealt increases by 0.8% → 1.6%. When being attacked, damage taken decreases by 0.8% → 1.6%. When more than one damage reduction effect is granted, only the strongest effect is applied. The effect of this Artifact applies only to Earth, Ice, and Fire Elemental Heroes, and can only be applied to one Hero within a team.
Increases Attack by 0.5% → 1% and Evasion by 0.5% → 1% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
At the start of the turn, for each buff granted to an enemy, has a 0.6% → 1.2% chance to grant increased Attack (Greater) for 1 turn. At the end of the turn, has a 5% → 10% chance to grant stealth for 1 turn.
Increaes Attack of all allies by 0.5% → 1%. At the end of every 3 enemy turns, increases Combat Readiness of the caster by 1% → 2%. This Artifact's skill effect can only apply to one Hero within a team.
Increases Attack by 1% → 2%. When the caster defeats an enemy with an attack, casts stealth for 1 turn and increases Attack of the caster by 2% → 4% for 1 turn at the start of their next turn.
Increases Critical Hit Chance by 15%. When attacking, increases damage dealt by 14% , and a critical hit increases the damage of the next attack by an additional 8% .
Increases max Health by 10% . Decreases damage received from damage sharing by 50% .
Increases Dual Attack Chance of all allies by 3.0%. Effect does not stack with other artifacts of the same name. The skill effect of this Artifact does not increase when enhanced.
Decreases Critical Hit Damage received by all allies by 0.8% → 1.6%. When more than one damage reduction effect is granted, only the strongest effect is applied.
Increases damage dealt by basic skill by 1% → 2%. After using a basic skill, increases Speed by 0.1% → 0.2%. Increase Speed effect can stack up to 5 times.
Increases Hit Chance and Effectiveness by 1% → 2%.
Increases Defense of all allies by 10%. Receives 1% → 2% of damage suffered by all allies in their place. This effect does not stack with other Artifacts of the same name. When more than one damage distribution effect is granted, only the strongest effect is applied.
1% → 2% chance to decrease damage received when attacked by 50%. When more than one damage reduction effect is granted, only the strongest effect is applied.
When an enemy is defeated, recovers Health of all allies by 14% . Can only be activated once per turn. Effect does not stack with other Artifacts of the same name.
Increases the EXP acquired by Heroes in the team by 10%. This effect will not be applied when used via a supporter. The skill effect of this Artifact does not increase when enhanced.
Increases the Friendship acquired after completing a stage in Adventure, Side Story, Spirit Altar, and Hunt by the Hero who has this Artifact equipped by 100%. The skill effect of this Artifact does not increase when enhanced.
Increases Attack and Defense of all allies by 0.3% → 0.5%. Effect does not stack with other Artifacts of the same name.
After attacking, has a 4% → 8% chance to dispel one debuff. Can only be activated once per turn.
Increases the EXP acquired by Heroes in the team by 15%. When more than one Artifact that increases EXP is equipped, only the strongest effect is applied, and this effect will not be applied when used via a Supporter. The skill effect of this Artifact does not increase when enhanced.
Increases the Friendship acquired after completing a stage in Adventure, Side Story, Spirit Altar, and Hunt by the Hero who has this Artifact equipped by 100%. The skill effect of this Artifact does not increase when enhanced.
1.5% → 3% chance to attack again with a basic skill when the target survives a basic skill attack. Can only be activated once per turn.
Increases Attack by 10%. As Health decreases, Attack and Speed increase by up to 2.5% → 5%.
Penetrates Defense by 1% → 2% when attacking an enemy not at max Health.
Increases Combat Readiness of the caster by 0.7% → 1.4% when an ally has a debuff at the end of an enemy's turn. Can only be activated once per turn.
No effect text available.
Increases Effectiveness by 0.7% → 1.4%. When an enemy is defeated, increases Attack of the caster for 2 turns.
Increases Hit Chance and Effect Resistance of all allies by 0.3% → 0.5%. Effect does not stack with other Artifacts of the same name.
At the start of someone's turn, increases Attack and Critical Hit Chance of the caster by 0.2% → 0.4%. Effect stacks, and is removed after the caster attacks.
Increases the caster's Combat Readiness by 0.5% → 1% after an ally except for the caster is attacked by a single attack.
Increases Attack by 12% . At the start of the first battle, when anyone on the team is granted the effect of IV. The Emperor, also increases Defense by 12% . This Artifact's skill effect can only apply to one Hero within a team.
Increases Defense by 12% . At the start of the first battle, when anyone on the team is granted the effect of III. The Empress, also increases Attack by 12% . This Artifact's skill effect can only apply to one Hero within a team.
Has a 4% → 8% chance to dispel one buff from the enemy after attacking.
For the duration of the caster's turn, increases Dual Attack Chance of all allies except for the caster by 0.7% → 1.4% and increases Attack of all allies except for the caster by 20%.
Increases damage dealt by 1.5% → 3% if the target is debuffed when the caster attacks.
Increases the effect of all healing received by allies by 0.5% → 1%. When more than one increased healing effect is granted, only the strongest effect is applied.
Increases the caster's Combat Readiness by 1.5% → 3% after using a non-attack skill.
Increases Critical Hit Chance of all allies by 0.8% → 1.6%. Effect does not stack with other Artifacts of the same name.
Increases Critical Hit Chance and Effectiveness of all allies by 10%. Effect does not stack with other Artifacts of the same name. The skill effect of this Artifact does not increase when enhanced.
Increases Evasion by 1% → 2%. At the moment the caster is attacked, if the caster successfully evades, the caster is granted increased Attack for 1 turn.
Increases Defense and Effect Resistance of all allies by 5% . Effect does not stack with other Artifacts of the same name.
Recovers Health of all allies by 10% at the start of the battle. Amount recovered increases proportional to the target's max Health. The skill effect of this Artifact does not increase when enhanced.
Increases the Friendship acquired after completing a stage in Adventure, Side Story, Spirit Altar, Emergency Mission, Hunt, Rift, and Otherworld Breach by the Hero who has this Artifact equipped by 100%. The skill effect of this Artifact does not increase when enhanced.
Increases Defense by 10% . At the end of the turn, grants a random buff to one random ally for 1 turn. ( Barrier , Increase Defense , Immunity , or Continuous Healing ) Barrier streangth increases proportional to the target's max Health.
Increases Critical Hit Chance of all allies by 5%. After attacking with a Single Attack, deals 200 fixed damage to a random enemy except for the target. This Artifact's skill effect can only apply to one Hero within a team.
Increases the EXP acquired by Heroes in the team by 10%. When more than one Artifact that increases EXP is equipped, only the strongest effect is applied, and this effect will not be applied when used via a Supporter. The skill effect of this Artifact does not increase when enhanced.
When attacking, increases damage dealt by 20% against Elite or Boss monsters. The skill effect of this Artifact does not increase when enhanced.
Increases damage dealt by 1% → 2% if the target's Health is 50% or more when the caster attacks.
Celebrates the new era with a cannon salute. Increases damage dealt by 20% if the target's Health is 50% or more when the caster attacks. This Artifact's effect remains the same regardless of its level.
When using a skill that targets all enemies, increases damage dealt against Elite or Boss monsters by 2.5% → 5%.
Increases Effectiveness and Effect Resistance of all allies by 0.5% → 1%. Effect does not stack with other artifacts of the same name.
Increases the EXP acquired by Heroes in the team by 15%. When more than one Artifact that increases EXP is equipped, only the strongest effect is applied, and this effect will not be applied when used via a Supporter. The skill effect of this Artifact does not increase when enhanced.
Increases the Friendship acquired after completing a stage in Adventure, Side Story, Spirit Altar, and Hunt by the Hero who has this Artifact equipped by 100%. The skill effect of this Artifact does not increase when enhanced.
Increases Defense and Effectiveness of all allies by 10% . Effect does not stack with other artifacts of the same name.
Increases Dual Attack Chance by 0.7% → 1.4%. When it is not the caster's turn, increases Attack by 30%.
Decreases Combat Readiness of the enemy by 0.5% → 1% after a single attack if the enemy is an Earth Elemental.
Increases Combat Readiness of all allies by 0.8% → 1.6% when the enemy is defeated. Effect does not stack with other Artifacts of the same name.
Decreases damage taken by 0.4% → 0.8%. Effect increases by 0.4% → 0.8% with each attack suffered, and can stack up to 3 times. When more than one damage reduction effect is granted, only the strongest effect is applied. The effect resets at the beginning of the caster's turn.
Increases Defense by 10%. As Health decreases, Evasion and Defense increase by up to 2% → 4%.
5% → 10% chance to increase Attack of the ally except for the caster with the highest Attack for 2 turns when the caster uses a non-attack skill.
2.5% → 5% chance to inflict a random debuff for 1 turn after attacking (Decrease Attack, Decreases Hit Chance, Silence, Sleep, or Poison).
When attacking, increases damage dealt by 20% against Elite or Boss monsters. The skill effect of this Artifact does not increase when enhanced.
Increases Hit Chance and Effectiveness of all allies by 0.3% → 0.5%. Effect does not stack with other artifacts of the same name.
Increases Defense of all allies by 5%. Decreases damage suffered from Elite or Boss monsters by 1% → 2%. Effect does not stack with other Artifacts of the same name, and when more than one damage reduction effect is granted, only the strongest effect is applied.
Effect Resistance increases by 3% → 6% when the caster's Health is 50% or more. When Health is less than 50%, the effect is halved.
Increases all allies' Attack by 5% and Effectiveness by 10% . Effect does not stack with other artifacts of the same name.
Acquires 1,000% → 2,000% Souls at the start of the first battle.
After using an attack that targets all enemies, increases Attack of the caster by 0.2% → 0.4%. Effect can only stack up to 5 times.
After the caster uses a basic skill, recovers Health of the ally except for the caster with the highest Attack by 8% .
Increases the EXP acquired by Heroes in the team by 15%. When more than one Artifact that increases EXP is equipped, only the strongest effect is applied, and this effect will not be applied when used via a Supporter. The skill effect of this Artifact does not increase when enhanced.
At the start of battle, grants a barrier equivalent to 40 per Level of the caster to the caster and the foremost ally for 2 turns.
Increases Defense by 5% . After attacking on the caster's turn, when the caster is bleeding, dispels one debuff from the caster.
Recovers 8% Health and increases Combat Readiness by 1% → 2% upon receiving damage equivalent to 20% or more of max Health at the moment the caster is attacked.
5% → 10% chance to dispel one debuff from an ally at the beginning of the turn.
Increases Critical Hit Chance by 0.5% → 1%. At the start of the turn, has a 3% → 6% chance to grant increased Critical Hit Damage for 1 turn.
After attacking with a Single Attack, has a 15% chance to detonate any bleeding and burn effects inflicted on the target at the end of the turn.
After using a basic skill, grants a barrier equivalent to 10% of the caster's max Health for 2 turns to the ally except for the caster with the lowest Health. This Artifact's skill effect can only apply to one Hero within a team.
At the end of the turn, recovers 800 Health , shared between the casters and the ally except for the caster with the lowest Health.
At the start of the turn, recovers Health by 25,000% → 50,000%. Increases the effect of all healing received by allies by 1% → 2%. When more than one increased healing effect is granted, only the strongest effect is applied.
Deals 5,000% → 10,000% fixed damage to the target after attacking.
At the start of battle, recovers Health of all allies by 10%, and has a 5% → 10% chance to decrease skill cooldowns of the caster by 1 turn. Skill cooldown reduction effect can only be activated three times. This Artifact's skill effect can only apply to one Hero within a team.
After attacking with a Single Attack, has a 15% chance to steal one buff from the target.
After attacking with a Single Attack, decreases Combat Readiness of the target by 0.3% → 0.5%.
Increases damage dealt by basic skill by 0.8% → 1.6%.
50% chance to grant a barrier to the caster equivalent to 0.5% → 1% of max Health for 2 turns at the moment the caster is attacked. Can only be granted once every 2 turns.
Increases Critical Hit Chance by 0.6% → 1.2%.
1% → 2% chance to decrease skill cooldown of all allies by 1 turn at the start of battle.
0.4% → 0.8% chance to be granted an extra turn at the end of the next turn when attacked.
Increases Effectiveness by 2.5% → 5% for 1 turn at the start of battle.
Increases damage dealt by 0.2% → 0.3% of the enemy's max Health when attacking.
Increases Effect Resistance of all allies by 0.2% → 0.4% at the start of the turn. Effect can only stack up to 5 times.
Increases Defense by 1% → 2% when Health is 50% or more.
When attacked, decreases damage suffered by 0.5% → 1%. When more than one damage reduction effect is granted, only the strongest effect is applied.
Increases damage dealt by 0.8% → 1.6% if the target's Health is 50% or more when the caster attacks.
1% → 2% chance to grant continuous healing for 2 turns at the moment the caster is attacked. Can only be activated once every 2 turns.
When an enemy is defeated, has a 5% → 10% chance to acquire 1 Soul.
Recovers Health equal to 1% → 2% of the caster's Attack at the start of the turn. Effect is increases by 50% when the caster's Health is 30% or less.
1% → 2% chance to increase the caster's Combat Readiness by 15% at the end of the enemy's turn.
Increases Attack by 1% → 2% when Health is 50% or more.
Increases Hit Chance by 1% → 2%.
2% → 4% chance to reduce cooldown by 1 turn at the moment the caster is attacked. Can only be activated once per turn.
Increase Speed by 0.1% → 0.2% after attacking. Can stack up to 10 times.
Increase Attack and Speed by 1% → 2% when Health is 50% or less.
After attacking, has a 2% → 4% chance to dispel one debuff.
Increases Critical Hit Damage by 0.3% → 0.6%
Increases Attack by 0.3% → 0.6%
Increases Critical Hit Chance by 0.3% → 0.6%
Increases Effect Resistance by 0.3% → 0.6%
Increases Defense by 0.3% → 0.6%
Increases Effectiveness by 0.3% → 0.6%
Increases Critical Hit Damage by 0.2% → 0.4%
Increases Critical Hit Chance by 0.2% → 0.4%
Increases Effect Resistance by 0.2% → 0.4%
Increases Defense by 0.2% → 0.4%
Increases Attack by 0.2% → 0.4%
Increases Effectiveness by 0.2% → 0.4%
No artifacts match.