Buffs & Effects
214 effects from every hero kit — search by name or description, then jump to the heroes that have one.
Unique Effects (23)
After attacking, inflicts 2,000 additional damage on the target.
Increases max Health of all allies by 10%. When allies are attacked 10 times, the mission is completed.
Maintains detain. Unaffected by cooldown increase and decrease effects. Detain: Temporarily removes the target from the battlefield. Can only apply to one hero on the battlefield. Unaffected by Effect Resistance.
Immune to debuffs. Increases Health and Defense by 20%. The effect increases by the number of stacks.
Decreases Attack and Speed by 50%.
Increases Attack by 20%, but decreases Defense by 5%. Can stack up to 10 times. Remains even after reviving.
Become a Fragment of Life. At the start of the second turn, returns to the original Hero.
All stats are doubled. Dispelled at the end of the battle.
"My live show won‘t stop until my turn is over!"
When an ally capable of being attacked is still remaining, the caster cannot be selected as a target for attacks.
Increases Attack by 15% and revives with 50% Health after receiving lethal damage. Can revive only once per battle.
Increases additional damage dealt by 100%.
When attacking, if the target is a Hero, ignores damage reduction and damage sharing effects, and increases damage dealt proportional to the target's max Health. Dispelled after attacking.
Increases Attack of all allies by 10%. When allies attack 10 times, the mission is completed.
Grants 70% damage sharing of the damage received by all allies. Upon receiving lethal damage, grants immortality for 1 turn. Immortality can only be activated once.
Something is watching.
Increases Attack and Speed by 50%. Upon ending, inflicts energy depletion for 1 turn.
When attacking, if the target is a Hero, ignores damage reduction and damage sharing effects, and when defeating an enemy, Phantom Sword changes into Neo Phantom Sword.
Decreases Attack, Health, and Defense by 20%, and grants spoils to the attacker. Can only apply to Heroes and remains even after dying. Unaffected by Effect Resistance or whether the attack hits.
Enhances the next Once-in-a-Lifetime Research. Dispelled after activating the effect. Remains even after reviving.
Increases Attack, Health, and Defense by 20%. Can stack up to 4 times. Upon death, dispels all Pilfer from all enemies.
Decreases Defense by 70%, but increases Attack and Speed by 100%. If the Defense prior to the effect of trauma is 2000 or higher, the stat increase effects are doubled.
Increases Attack by 15% but increases damage suffered by 10%.
Buffs (73)
Increases Attack by 50%.
When suffering damage, absorbs a certain amount of damage instead of Health.
Cannot be affected by any debuffs or some harmful effects.
Increase Speed by 30%.
Increase Defense by 60%.
Counterattacks with basic skill when attacked. Is not triggered by extra attacks or counterattacks.
When there are other allies, cannot be targeted. When suffering an AoE attack, decrease damage suffered and is dispelled upon suffering damage.
Increases Evasion by 50%.
Negates damage from skills.
Cannot die for a certain number of turns.
Increase Hit Chance by 50%.
Upon receiving lethal damage, revives with 30% of max Health.
Increases Attack by 75%.
Increase Critical Hit Damage by 70%.
Increase Critical Hit Resistance by 50%.
Increase Attack and Speed by 20%.
Increase Attack and Defense by 30%.
Recovers 15% of max Health at the start of every turn. This effect can stack.
Increase Critical Hit Chance by 50%.
Increases Effectiveness by 50%.
Increase Attack, Immunity, Increase Critical Hit Resistance, Barrier proportional to max Health
At the end of the turn, increases Combat Readiness by 50%. It is dispelled once the effect is activated.
Neutralizes all of damage taken when attacked.
Increase Critical Hit Chance and Critical Hit Damage by 15%.
After attacking, deals 4,000 fixed damage per target. Dispelled after attacking.
Increases Defense and Effect Resistance by 30%.
Grants 40% damage share from the damage received by all allies.
After attacking with a basic skill, if it is a Single Attack, deals additional damage to the target proportional to damage dealt. Torrent is dispelled after attacking.
When attacking, absorbs 30% of damage dealt as Health.
Damage suffered in one attack does not exceed 35% of max Health.
When attacking, increases damage dealt by 20%. After attacking, this effect is dispelled.
Increases Attack by 25%. Counterattacks when suffering a critical hit.
Nullifies an effect from skills of enemy Heroes and artifacts.
When an ally attacks, if the target is an Elite or Boss monster, increases damage dealt by 10%.
Increases Effectiveness and Speed by 30%.
After attacking, inflicts 2,500 additional damage and up to 10% injuries on all enemies.
After attacking, inflicts a random debuff on the target for 1 turn. Random debuff: Stun, Cannot Buff, Decrease Hit Chance, Restrict
After using a basic skill, when the target is a Hero, deals additional damage equivalent to 10% of the target's max Health. Dispelled after the effect activates and increases Speed of the bearer for 2 turns.
When another ally is present, prevents enemies from selecting the bearer as a skill target.
Increases the amount of Soul acquired by 100%. After attacking, has a 25% chance to inflict stun on the target for 1 turn.
After attacking, inflicts a random debuff on the target for 1 turn.
When attacked, consumes 4 Soul, nullifying damage from skills.
When attacking, increases Critical Hit Chance by 50%, and when attacked, decreases damage suffered by 50%. When more than one damage reduction effect is granted, only the strongest effect is applied.
Unaffected by debuffs and some harmful effects. When attacking ignores Effect Resistance. This effect only applies to Hero skills.
Increases Hit Chance and Evasion by 20%.
Increases Effectiveness and Critical Hit Resistance by 100%. Upon receiving lethal damage, grants cascade to all allies, and is dispelled.
When an ally except for the bearer uses a skill and the bearer is available to use a Dual Attack, attacks the same target with a basic attack. Enhanced Dual Attack is dispelled when the bearer uses a Dual Attack.
After attacking, plants bombs on the target for 2 turns. Dispelled after attacking.
Allies except for the bearer cannot be selected as a target for attacks.
lncreases Hit Chance and Attack by 20%. Flame Alchemist is dispelled after being attacked by an Ice elemental enemy.
Increases Speed and Critical Hit Damage by 30%.
After being attacked, recovers 20% of max Health. Dispelled after being attacked.
When attacking, ignores damage sharing effects. Applies to Heroes only.
Increases Effect Resistance by 50%.
"Don't stop there, serve me already, meow!"
When attacking, inflicts injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used.
Increases damage dealt by 10% when attacking. This effect can stack.
Increases Hit Chance by 50% and is unaffected by debuffs and some harmful effects.
Does not cost any Soul to activate the first Soulburn. Dispelled once the effect is activated.
Unaffected by any debuffs and some harmful effects. After attacking on the bearer's turn, deals 2,500 fixed damage to the target.
After attacking on the bearer's turn, inflicts venom for 1 turn and at the end of the turn, detonates venom effects inflicted on the enemy.
When attacked, grants 50% damage reduction.
Increases Speed and Evasion by 20%.
When attacked, reflects 30% of the damage suffered to the attacker. Reflected damage cannot be higher than the bearer's max Health.
Cannot be affected by any debuffs or some harmful effects. Upon dying, revives with 100% Health.
Solitaria... You said it wouldn't be revealing!
After attacking on the bearer's turn, a critical hit deals additional damage proportional to the bearer's max Health to the target.
Upon receiving lethal damage, revives with 50% Health and increases Combat Readiness by 50%.
Increases Effect Resistance by 60%.
Increases Attack and Critical Hit Damage by 15%.
Increases max Health and Speed by 100%.
Increases Defense Penetration of Deliverance: Soul Exchange by 50%. Dispelled after the effect activates.
When a Fire element ally attacks, penetrates the target's Defense by 15%.
Debuffs (34)
Decrease Defense by 70%
Cannot act for a certain number of turns.
Decrease Attack by 50%
Target attacks the enemy who provoked them with a basic skill at the start of the turn.
Decrease Hit Chance by 50%
Decrease Speed by 30%
Makes the target unable to be buffed.
The target cannot use skills that require cooldowns.
Target receives damage proportional to the caster's Attack at the start of the turn.
Cannot receive recover Health effects.
At the start of the turn, suffers huge damage proportional to the caster's Attack.
Cannot act for a certain number of turns. Decreases Critical Hit Resistance and Evasion by 100%, and when suffering damage, is dispelled.
Cannot receive Combat Readiness increase effects other than that provided by the Speed stat.
Increases damage received by the target by 15%, while decreasing Evasion by 50%.
At the end of the debuff duration, the target receives damage proportional to the caster's Attack and becomes unable to move for 1 turn. Debuff duration cannot be extended or decreased.
Receives damage equivalent to 5% of max Health at the start of the turn.
Stun, Sleep, Redirected Provoke
Passive skill effects do not activate. Applies to Heroes only.
Cannot act for a certain number of turns. At the start of the turn, has a 40% chance to be dispelled.
Cannot be subject to any damage reduction or damage sharing effects. Does not affect damage suffered amount limit effect. Frostbite effect applies to Heroes only.
When it's not the bearer's turn, cannot activate additional skills, counterattacks, and Dual Attacks. Applies to Heroes only.
At the start of the turn, forcibly uses basic attack skill on the enemy with the highest max Health.
At the end of the turn, deals additional damage to all allies of the bearer except for the target equivalent to 10% of their respective max Health. Beguile effect applies to Heroes only, and is dispelled once the effect is activated.
Unaffected by any buffs, some beneficial effects, and dispel debuff effects except when granted by the bearer. Applies to Heroes only.
When an ally except for the bearer is attacked, deals additional damage equivalent to 60% of damage dealt to the bearer.
When attacked, inflicts additional damage proportional to max Health. Applies to Heroes only.
At the start of the turn, suffers damage equivalent of 10% of max Health and is inflicted with injuries proportional to damage suffered. Venom effect applies to Heroes only.
When attacked, increases damage suffered by 15%, and when Health is reduced, inflicts injuries equivalent to the amount of Health reduced. Applies to Heroes only.
Thief, Warrior, Ranger, Mage: Decreased Attack Knight, Soul-Weaver: Decreased Defense
Decreases max Health by 25%. This effect is doubled when applied to Heroes.
At the start of someone's 12th turn, deals 50,000 fixed damage to the bearer. Ignores damage sharing effects. Dispelled when the caster dies.
Cannot receive Combat Readiness increase effects provided by the Speed stat. Dispelled at the start of someone's fourth turn.
When attacked, inflicts additional damage proportional to the attacker's Attack.
Decreases amount recovered by 50% and reduces the effect of Combat Readiness increases by 50%.
Mechanics (84)
Attacks a single enemy.
Increases the Combat Readiness of the target.
Remove buff from the target.
Grants an extra turn.
Remove debuff from the target.
Ignores the target's Defense when inflicting damage.
Decrease the Combat Readiness of the target.
Decrease target's skill cooldown.
Absorbs some of the damage dealt as health.
When an ally attacks with a basic skill, if the caster is able to act, attacks the same target with a basic skill. Cannot be triggered by counterattacks.
Instantly activates designated debuffs inflicted on the enemy. Poison, Bleed, Burn, and Venom damages are proportional to the number of turns and quantity. Bomb damage is unaffected by the number of turns.
Decreases max Health cumulatively, up to a maximum of 50%. Applies to Heroes only. Unaffected by Effect Resistance or whether or not the attack hits.
The target cannot revive when killed by this skill.
Increase target's skill cooldown.
Stun, Sleep, Fear
Transfers debuffs from the caster to the target.
Decrease target's skill cooldown.
Removes Soul from the target. This effect is unaffected by Hit or Effect Resistance.
Inverts barrier into damage. Unaffected by Effect Resistance and whether the attack hits, and applies to Heroes only.
Returns to the state after the start of battle. Only applied in PvP.
Temporarily removes the target from the battlefield. Can only apply to one Hero on the battlefield. Unaffected by Effect Resistance.
Increases Fighting Spirit and Focus.
Applies the debuffs inflicted on the enemy target to all enemies except for the target.
No effects match.