Sez
Best Guild War teams with Sez
From tracked Guild War battles. Attack teams are pooled across every defense they were recorded against and ranked by confidence in the record, not raw win rate — a 13-0 doesn't outrank a 382-15.
Top attack teams featuring Sez
-
1
97.8%
265–6
best matchup →
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2
84.9%
1,324–236
best matchup →
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3
83.8%
290–56
best matchup →
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4
73.9%
34–12
best matchup →
Facing a different defense? Search any defense in Solution Search →
Base statsLv.60 ★6, fully awakened
| Attack | 1,228 | 984 lv50 |
| Health | 6,266 | 4,735 lv50 |
| Defense | 473 | 381 lv50 |
| Speed | 113 | 113 lv50 |
| Crit Chance | 23% | 23% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 20,839 | 16,320 lv50 |
Abilities
Dark Shadow
S1
+ 1 souls
Attacks the enemy with dark energy, with a 50% chance to make the enemy unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health .
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +5% damage dealt
- 4. +10% damage dealt
- 5. +10% damage dealt
Die Hard
S2
CD Passive
When attacked, damage suffered in one attack does not exceed 51% of max Health. After an ally except for the caster attacks, when the target's Health is 30% or less, activates Encroach . Encroach can only be activated once every 3 turns. Encroach : Releases dark energy to attack all enemies , and increases Combat Readiness of the caster by 30%. Damage dealt increases proportional to the target's lost Health .
Skill enhancements (5)
- 1. +-3% damage received limit
- 2. +-3% damage received limit
- 3. +-4% damage received limit
- 4. +-4% damage received limit
- 5. +-5% damage received limit
Conviction
S3
CD 6 Turns
+ 3 souls
SB 20 souls
Inflicts lethal damage to the enemy. When the enemy is defeated, inflicts extinction , and deals additional damage proportional to the caster's Attack to all enemies except for the target. Damage dealt increases proportional to the target's lost Health. Inflicts lethal damage to the enemy. When the enemy is defeated, inflicts extinction , and deals additional damage proportional to the caster's Attack to all enemies except for the target . Damage dealt increases proportional to the target's lost Health .
Soulburn: Increases damage dealt. (-20 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 0.95×
Enhancements (+35% total)
- Attack rate
- 0.5×
- Power
- 1×
- Attack rate
- 2× (SB 3.2×)
- Power
- 0.95×
Enhancements (+35% total)
- Attack rate
- 0×
- Power
- 0×
Exclusive Equipment Sealed Energy
Attack 7% – 14% one of the 3 Skill Enhance effects below is applied per craft
An apostle's power dwelling in Sez's right hand. Though this dark force allowed him to escape the Homunculus laboratory, it continues to haunt him.
Imprints
Imprint Release
Attack %
Imprint Concentration
Crit Chance
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Appears in 34 tracked solution teams — 1,913 wins / 310 losses (86.05%).
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Sez lands here automatically.
Common builds
No build captures for Sez yet — runs of /build land here automatically after the capture sweep.






