Adventurer Ras
Best Guild War teams with Adventurer Ras
From tracked Guild War battles. Attack teams are pooled across every defense they were recorded against and ranked by confidence in the record, not raw win rate — a 13-0 doesn't outrank a 382-15.
Top attack teams featuring Adventurer Ras
-
1
97.5%
582–15
best matchup →
-
2
97.7%
86–2
best matchup →
-
3
96.4%
27–1
best matchup →
-
4
96.2%
25–1
best matchup →
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5
94.4%
17–1
best matchup →
Facing a different defense? Search any defense in Solution Search →
Base statsLv.60 ★6, fully awakened
| Attack | 758 | 607 lv50 |
| Health | 6,818 | 5,429 lv50 |
| Defense | 672 | 511 lv50 |
| Speed | 101 | 101 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 25% | 25% lv50 |
| Effect Resist | 12% | 12% lv50 |
| CP | 22,369 | 17,499 lv50 |
Abilities
X-Slash
S1
+ 1 souls
Attacks with a sword, dealing damage proportional to the caster's max Health .
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +5% damage dealt
- 4. +5% damage dealt
- 5. +10% damage dealt
Command Strike
S2
CD 3 Turns
+ 2 souls
SB 10 souls
Attacks the enemy repeatedly, before triggering a Dual Attack from the ally with the highest Attack.
Soulburn: Skill cooldown is decreased by 2 turns. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +5% damage dealt
- 4. +5% damage dealt
- 5. +10% damage dealt
Purifying Flame
S3
CD 4 Turns
+ 2 souls
Strongly attacks all enemies with a swordstorm, before recovering the caster's Health and increasing Defense of all allies for 2 turns. Amount recovered and damage dealt increases proportional to the caster's max Health .
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +5% damage dealt
- 4. +5% damage dealt
- 5. +10% damage dealt
Damage model (e7calc)
- Attack rate
- 0.9×
- Power
- 1×
- Flat bonus
- +4% caster Max H P
Enhancements (+30% total)
- Attack rate
- 1.5×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 0.9×
- Power
- 1×
- Flat bonus
- +4% caster Max H P
Enhancements (+30% total)
Specialty Change — Skill Tree
Numbers show each node fully runed ("up to" = maximum enhancement). An S1/S2/S3 tag marks the skill a node modifies.
Imprints
Imprint Release
Health
Imprint Concentration
Health
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Appears in 8 tracked solution teams — 737 wins / 20 losses (97.36%).
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Adventurer Ras lands here automatically.
Common builds
No build captures for Adventurer Ras yet — runs of /build land here automatically after the capture sweep.





