Ilynav
Best Guild War teams with Ilynav
From tracked Guild War battles. Attack teams are pooled across every defense they were recorded against and ranked by confidence in the record, not raw win rate — a 13-0 doesn't outrank a 382-15.
Top attack teams featuring Ilynav
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1
98.7%
230–3
best matchup →
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2
98.8%
83–1
best matchup →
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3
95.3%
263–13
best matchup →
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4
95.6%
129–6
best matchup →
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5
98.1%
51–1
best matchup →
Facing a different defense? Search any defense in Solution Search →
Base statsLv.60 ★6, fully awakened
| Attack | 957 | 767 lv50 |
| Health | 6,148 | 4,896 lv50 |
| Defense | 634 | 511 lv50 |
| Speed | 109 | 109 lv50 |
| Crit Chance | 27% | 19% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 21,215 | 16,872 lv50 |
Abilities
Rush
S1
+ 1 souls
Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health . When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack.
Skill enhancements (5)
- 1. +5% damage dealt by Rush
- 2. +5% damage dealt by Rush
- 3. +5% damage dealt by Rush
- 4. +5% damage dealt by Rush
- 5. +10% damage dealt by Rush
Punish
S2
CD 4 Turns
+ 1 souls
SB 10 souls
Attacks and pierces the enemy, inflicting injuries . A successful attack deals additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health . The severity of injuries increases proportional to the damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.
Soulburn: Increase damage dealt. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +10% damage dealt
Repel
S3
CD 5 Turns
+ 3 souls
Attacks all enemies mercilessly, inflicting injuries . Increases Critical Hit Damage of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health . The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +10% damage dealt
Damage model (e7calc)
- Attack rate
- 0.7×
- Power
- 1×
- Flat bonus
- +10% caster Max H P
Enhancements (+30% total)
- Attack rate
- 1× (SB 1.4×)
- Power
- 1×
- Flat bonus
- +18% caster Max H P
Enhancements (+30% total)
- Attack rate
- 0.7×
- Power
- 1×
- Flat bonus
- +15% caster Max H P
Enhancements (+30% total)
Exclusive Equipment Bloody Jewel
Critical Hit Chance 6% – 12% one of the 3 Skill Enhance effects below is applied per craft
A stone with an odd power that has been handed down to the queen of Winterberg for generations.
Imprints
Imprint Release
Crit Chance
Imprint Concentration
Crit Chance
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Appears in 42 tracked solution teams — 2,298 wins / 225 losses (91.08%).
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Ilynav lands here automatically.
Common builds
No build captures for Ilynav yet — runs of /build land here automatically after the capture sweep.













