Ian
Base stats Lv.60 ★6, fully awakened
| Attack | 1,081 | 828 lv50 |
| Health | 4,450 | 3,546 lv50 |
| Defense | 504 | 407 lv50 |
| Speed | 118 | 118 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 18,233 | 14,443 lv50 |
Abilities
Skill text via Epic7DB (may lag recent balance patches); damage model from the community datamine.
Enhanced Fire
S1
+ 1 souls
Fires an enhanced pistol, with a 75% chance to dispel one buff from the enemy.
Skill enhancements (7)
- 1. +5% damage dealt
- 2. +5% effect chance
- 3. +5% damage dealt
- 4. +10% effect chance
- 5. +10% damage dealt
- 6. +10% effect chance
- 7. +10% damage dealt
Combat Support
S2
CD 5 Turns
+ 1 souls
Supports all allies using an enhancement cube, granting increased Attack for 2 turns. Grants an extra turn to the caster.
Skill enhancements (1)
- 1. -1 turn cooldown
High-Density Explosive Cube
S3
CD 5 Turns
+ 2 souls
SB 10 souls
Attacks all enemies with powerful explosives, with a 100% chance to dispel one buff , before a 75% chance to decrease hit Chance for 2 turns.
Soulburn: Increases damage dealt. (-10 souls)
Skill enhancements (7)
- 1. +5% damage dealt
- 2. +5% buff dispel chance
- 3. -1 turn cooldown
- 4. +10% buff dispel chance
- 5. +10% damage dealt
- 6. +10% buff dispel chance
- 7. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 0.9× (SB 1.15×)
- Power
- 1×
Enhancements (+30% total)
Guild War presence
On offense
Not seen in any tracked counter team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Ian lands here automatically.
Common builds
No build captures for Ian yet — runs of /build land here automatically after the capture sweep.