Haru
Base stats Lv.60 ★6, fully awakened
| Attack | 966 | 775 lv50 |
| Health | 7,323 | 5,551 lv50 |
| Defense | 657 | 530 lv50 |
| Speed | 102 | 102 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 22,263 | 17,455 lv50 |
Abilities
Attacks the enemy with an anchor, and grants a barrier to all allies for 1 turn. Damage dealt and barrier strength increase portional to the caster's max Health. At the start of the turn, when Focus is full, changes to Power Strike. Power Strike (Consume 5 Focus): Attacks the enemy, and grants an extra turn to the caster. Penetrates the target's Defense. Unaffected by elemental disadvantage. Damage dealt increases proportional to the caster's max Health. The changed attack does not trigger a Dual Attack.
At the start of battle, gains 3 Focus, and has a 70% (max 100%) chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.
Attacks the enemy with an anchor, absorbing some of the damage dealt as Health, and granting morale to all allies for 2 turns. When the target is granted a barrier, penetrates the target's Defense by 70%. Damage dealt increases proportional to the caster's Max Health. Damage dealt increases every time this skill is used, stacking up to 5 times.
Soulburn: Increases Hit Chance by 100% when using this skill.
Damage model (datamine)
No datamined ability model for this hero.
Guild War presence
On offense
Not seen in any tracked counter team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Haru lands here automatically.
Common builds
No build captures for Haru yet — runs of /build land here automatically after the capture sweep.