Taranor Guard
Best Guild War teams with Taranor Guard
No Guild War data yet for Taranor Guard. Counters appear as battles are captured.
Meanwhile, browse the most common defenses or explore guild war solutions for any defense.
Base statsLv.60 ★6, fully awakened
| Attack | 951 | 762 lv50 |
| Health | 5,517 | 4,171 lv50 |
| Defense | 583 | 469 lv50 |
| Speed | 104 | 104 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 18,974 | 14,884 lv50 |
Abilities
Spear Art
S1
+ 1 souls
Knocks the enemy into the air with a spear, with a 75% chance to decrease Defense for 1 turn.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +10% effect chance
- 3. +10% damage dealt
- 4. +15% effect chance
- 5. +15% damage dealt
Discipline
S2
CD Passive
Increases the chance of Dual Attack by 10%. Combat Readiness of all allies increases by 25% when a Dual Attack is triggered.
Skill enhancements (5)
- 1. +1% Dual Attack chance
- 2. +1% Dual Attack chance
- 3. +1% Dual Attack chance
- 4. +1% Dual Attack chance
- 5. +1% Dual Attack chance
Pierce
S3
CD 5 Turns
+ 3 souls
SB 10 souls
Pierces the enemy's weak point with a spear, decreasing Combat Readiness by 50%.
Soulburn: Skill cooldown is decreased by 2 turns. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +10% Combat Readiness
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 1.8×
- Power
- 1×
Enhancements (+30% total)
Imprints
Imprint Release
Defense
Imprint Concentration
Crit Chance
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Not seen in any tracked solution team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Taranor Guard lands here automatically.
Common builds
No build captures for Taranor Guard yet — runs of /build land here automatically after the capture sweep.