Requiemroar
Base stats Lv.60 ★6, fully awakened
| Attack | 848 | 680 lv50 |
| Health | 4,046 | 3,224 lv50 |
| Defense | 613 | 494 lv50 |
| Speed | 106 | 106 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 12% | 12% lv50 |
| Effect Resist | 18% | 6% lv50 |
| CP | 18,090 | 14,181 lv50 |
Abilities
Skill text via Epic7DB (may lag recent balance patches); damage model from the community datamine.
Insanity
S1
+ 1 souls
Claws the enemy, with a 75% chance to decrease Attack for 1 turn.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +10% effect chance
- 3. +10% damage dealt
- 4. +15% effect chance
- 5. +15% damage dealt
Blood Feast
S2
CD Passive
All allies absorb 10% of the damage they inflict as Health. Every time an enemy dies, all allies recover 20% Health and the caster's Combat Readiness increases by 10%. Effects upon enemy death can only be activated once per turn.
Skill enhancements (5)
- 1. +0.5% Healing relative to damage dealt
- 2. +0.5% Healing relative to damage dealt
- 3. +1% Healing relative to damage dealt
- 4. +1% Healing relative to damage dealt
- 5. +2% Healing relative to damage dealt
Dirge
S3
CD 4 Turns
+ 2 souls
SB 10 souls
Attacks with magic, with a 100% chance to decrease Defense for 2 turns.
Soulburn: Increases damage dealt. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +10% damage dealt
- 3. +10% effect chance
- 4. +15% effect chance
- 5. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 1.8× (SB 2.7×)
- Power
- 1×
Enhancements (+30% total)
Guild War presence
On offense
Not seen in any tracked counter team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Requiemroar lands here automatically.
Common builds
No build captures for Requiemroar yet — runs of /build land here automatically after the capture sweep.