Muse Rima

Muse Rima

Ice Ranger ★★★ Best solutions vs Muse Rima → Aquarius

Best Guild War teams with Muse Rima

No Guild War data yet for Muse Rima. Counters appear as battles are captured.

Meanwhile, browse the most common defenses or explore guild war solutions for any defense.

Base statsLv.60 ★6, fully awakened

Attack 822 659 lv50
Health 5,120 4,078 lv50
Defense 561 452 lv50
Speed 117 117 lv50
Crit Chance 27% 19% lv50
Crit Damage 150% 150% lv50
Dual Attack 3% 3% lv50
Effectiveness 25% 25% lv50
Effect Resist 0% 0% lv50
CP 19,809 15,751 lv50

Abilities

Quick Shot S1 + 1 souls

Attacks with a quick shot of an arrow. A critical hit will decrease the caster's skill cooldown by 1 turn.

Skill enhancements (6)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +5% damage dealt
  • 4. +10% damage dealt
  • 5. +10% damage dealt
  • 6. +10% damage dealt
Lullaby Arrow S2 CD 4 Turns + 2 souls SB 20 souls

Shoots an arrow infused with a sleep toxin, with a 100% chance to put them to sleep for 1 turn.

Soulburn: Grants an extra turn. (-20 souls)

Skill enhancements (7)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +10% effect chance
  • 4. -1 turn cooldown
  • 5. +15% effect chance
  • 6. +10% damage dealt
  • 7. +15% damage dealt
Hopeful Hymn S3 CD 5 Turns + 1 souls

Encourages an ally except for the caster, decreasing skill cooldowns by 2 turns and increasing Attack for 2 turns.

Skill enhancements (2)
  • 1. +200% Soul acquired
  • 2. -1 turn cooldown

Damage model (e7calc)

S1 single target
Attack rate
1×
Power
0.8×
Enhancements (+50% total)
+5% +5% +5% +10% +10% +15%
S2 single target
Attack rate
1.3×
Power
0.95×
Enhancements (+35% total)
+5% +5% — — — +10% +15%

Specialty Change — Skill Tree

Numbers show each node fully runed ("up to" = maximum enhancement). An S1/S2/S3 tag marks the skill a node modifies.

Tier 1
STAT Increases Dual Attack chance by up to 2%.
S1 Increases damage dealt by Quick Shot by up to 5%.
STAT Increases Health by up to 10%.
Tier 2
S1 When using Quick Shot, if all allies are Ice elemental, has a up to 100% chance to increase Combat Readiness of the ally with the highest Attack by 5%.
STAT Increases Effectiveness by up to 25%.
Tier 3
S2 When using Lullaby Arrow, if all allies are Ice elemental, has a up to 100% chance to decrease Defense of the target for 2 turns.
S1 When using Quick Shot, has a up to 75% chance to decrease Speed of the target for 1 turn.
STAT Increases Effectiveness of all allies by up to 5%.
Tier 4
S3 When using Hopeful Hymn, if all allies are Ice elemental, has a up to 100% chance to increase Speed of the target for 2 turns.
Tier 5
S2 When using Lullaby Arrow, a critical hit has a has a up to 100% chance to decrease Combat Readiness of the target by 10%.

Imprints

Imprint Release

Defense

D +16 C +24 B +32 A +40 S +48 SS +56 SSS +64

Imprint Concentration

Effectiveness

D +6% C +8% B +10% A +12% S +14% SS +16% SSS +18%

Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).

Guild War presence

On offense

Not seen in any tracked solution team yet.

On defense

Not part of any top-50 tracked defense.

Most used artifacts

Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Muse Rima lands here automatically.

Common builds

No build captures for Muse Rima yet — runs of /build land here automatically after the capture sweep.

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