Leo
Base stats Lv.60 ★6, fully awakened
| Attack | 930 | 746 lv50 |
| Health | 5,380 | 4,285 lv50 |
| Defense | 564 | 455 lv50 |
| Speed | 112 | 112 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 30% | 18% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 20,289 | 15,897 lv50 |
Abilities
Skill text via Epic7DB (may lag recent balance patches); damage model from the community datamine.
Sparrow Dive
S1
+ 1 souls
Attacks the enemy with a slingshot, with a 35% chance to stun for 1 turn.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% effect chance
- 3. +5% effect chance
- 4. +10% damage dealt
- 5. +15% damage dealt
Fox Hunt
S2
CD 4 Turns
+ 2 souls
SB 10 souls
Attacks with a slingshot, with a 100% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive.
Soulburn: Skill cooldown is decreased by 2 turns. (-10 souls)
Skill enhancements (5)
- 1. +10% damage dealt
- 2. +10% decrease Defense chance
- 3. -1 turn cooldown
- 4. +15% decrease Defense chance
- 5. +15% damage dealt
Flying Racoo
S3
CD 5 Turns
+ 2 souls
Racoo flies into the enemies like a bullet and attacks all of them , with a 50% chance to stun for 1 turn.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +15% damage dealt
Damage model (e7calc)
- Attack rate
- 0.9×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 1.35×
- Power
- 1.05×
Enhancements (+25% total)
- Attack rate
- 0.8×
- Power
- 0.8×
Enhancements (+35% total)
Guild War presence
On offense
Not seen in any tracked counter team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Leo lands here automatically.
Common builds
No build captures for Leo yet — runs of /build land here automatically after the capture sweep.