Falconer Kluri

Falconer Kluri

Earth Knight ★★★ Best solutions vs Falconer Kluri → Aries

Best Guild War teams with Falconer Kluri

No Guild War data yet for Falconer Kluri. Counters appear as battles are captured.

Meanwhile, browse the most common defenses or explore guild war solutions for any defense.

Base statsLv.60 ★6, fully awakened

Attack 703 564 lv50
Health 5,914 4,709 lv50
Defense 625 504 lv50
Speed 114 114 lv50
Crit Chance 15% 15% lv50
Crit Damage 150% 150% lv50
Dual Attack 3% 3% lv50
Effectiveness 18% 6% lv50
Effect Resist 0% 0% lv50
CP 20,551 16,089 lv50

Abilities

Light Step S1 + 1 souls

Strikes in the direction of the enemy, increasing Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster's Defense .

Skill enhancements (6)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +5% Combat Readiness
  • 4. +5% damage dealt
  • 5. +10% damage dealt
  • 6. +15% damage dealt
Magic Resist S2 CD Passive

Recovers 10% Health of the caster at the beginning of every turn.

Skill enhancements (6)
  • 1. +0.5% healing
  • 2. +0.5% healing
  • 3. +1% healing
  • 4. +1% healing
  • 5. +1% healing
  • 6. +1% healing
Fluri, Attack! S3 CD 6 Turns + 3 souls SB 20 souls

Fluri flies towards the enemy, with a 175% chance to dispel all buffs , before a 175% chance to provoke the enemy for 2 turns.

Soulburn: Ignores Effect Resistance. (-20 souls)

Skill enhancements (3)
  • 1. +10% effect chance
  • 2. -1 turn cooldown
  • 3. +15% effect chance

Damage model (e7calc)

S1 single target
Attack rate
0.5×
Power
0.9×
Flat bonus
+70% caster Defense
scales with DEF
Enhancements (+40% total)
+5% +5% — +5% +10% +15%

Specialty Change — Skill Tree

Numbers show each node fully runed ("up to" = maximum enhancement). An S1/S2/S3 tag marks the skill a node modifies.

Tier 1
STAT Increases Defense by up to 5%.
S1 Has a up to 100% chance to inflict resource reduction on the target by 40% when using Light Step on the caster's turn.
S2 When Magic Resist is activated, if the caster is at full Health, grants a barrier equivalent to up to 5% of max Health for 2 turns.
Tier 2
S1 When using Light Step, increases Combat Readiness by an additional up to 5%.
S2 When Magic Resist is activated, recover Health of all allies by up to 2%.
Tier 3
S3 Increases Fluri, Attack!'s buff dispel chance by up to 25%.
STAT Increases Speed by up to 4.
Tier 4
S1 When using Light Step, has a up to 100% chance to increase Combat Readiness of a random ally by 10%.
PASSIVE At the end of the turn, has a up to 10% chance to increase Combat Readiness by 50%.
Tier 5
STAT Increase Speed by up to 5.

Imprints

Imprint Release

Defense

D +16 C +24 B +32 A +40 S +48 SS +56 SSS +64

Imprint Concentration

Defense

D +22 C +33 B +44 A +55 S +66 SS +77 SSS +88

Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).

Guild War presence

On offense

Not seen in any tracked solution team yet.

On defense

Not part of any top-50 tracked defense.

Most used artifacts

Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Falconer Kluri lands here automatically.

Common builds

No build captures for Falconer Kluri yet — runs of /build land here automatically after the capture sweep.

Apply to RUELE34

Loading…