Death Dealer Ray
Best Guild War teams with Death Dealer Ray
No Guild War data yet for Death Dealer Ray. Counters appear as battles are captured.
Meanwhile, browse the most common defenses or explore guild war solutions for any defense.
Base statsLv.60 ★6, fully awakened
| Attack | 621 | 498 lv50 |
| Health | 6,034 | 4,578 lv50 |
| Defense | 775 | 625 lv50 |
| Speed | 100 | 100 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 0% | 0% lv50 |
| CP | 20,427 | 16,072 lv50 |
Abilities
Clinical Trial
S1
+ 1 souls
SB 10 souls
Attacks the enemy by throwing an experimental drug at them and has a 75% chance to put them to sleep for 1 turn. A successful attack deals additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack.
Soulburn: Increases effect chance to 100%. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +10% effect chance
- 4. +10% damage dealt
- 5. +10% damage dealt
Anatomical Mutation
S2
CD 4 Turns
+ 1 souls
Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by 20%.
Skill enhancements (5)
- 1. +1% Combat Readiness
- 2. +1% Combat Readiness
- 3. -1 turn cooldown
- 4. +1% Combat Readiness
- 5. +2% Combat Readiness
Cloud of Death
S3
CD 5 Turns
+ 3 souls
Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 100% chance to put them to sleep for 1 turn and inflict venom for 2 turns.
Skill enhancements (5)
- 1. +5% effect chance
- 2. +5% effect chance
- 3. +5% effect chance
- 4. +5% effect chance
- 5. +10% effect chance
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
Imprints
Imprint Release
Health %
Imprint Concentration
Effectiveness
Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Guild War presence
On offense
Not seen in any tracked solution team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Common builds
10 high-rated builds captured from /build output. Ranges are min / median / max across them.
Stat rangesvs base
| base | min | med | max | |
| Attack | 621 | 1,243 | 1,269 | 1,330 |
| Health | 6,034 | 18,162 | 20,087 | 27,222 |
| Defense | 775 | 1,579 | 1,821 | 2,151 |
| Speed | 100 | 140 | 227 | 250 |
| Crit Chance | 15 | 15 | 15 | 27 |
| Crit Damage | 150 | 150 | 150 | 156 |
| Effectiveness | 0 | 57 | 116 | 219 |
| Effect Resist | 0 | 13 | 96 | 217 |
Gold = Lv.60 ★6 awakened base, before gear (as in CeciliaBot's hero stats table).
Captured builds
| CP | Atk | HP | Spd | CC/CD | Sets | Artifact |
|---|---|---|---|---|---|---|
| 120,430 | 1,275 | 19,202 | 215 | 15/150 | Hit + Speed | Fan of Light and Dark |
| 117,986 | 1,265 | 18,162 | 250 | 15/150 | Resist + Speed | Sole Consolation |
| 116,494 | 1,265 | 18,884 | 234 | 15/150 | Resist + Speed | Nostalgic Music Box |
| 113,932 | 1,243 | 19,147 | 241 | 15/150 | Resist + Speed | Wondrous Potion Vial |
| 113,616 | 1,269 | 22,301 | — | 15/150 | Health + Speed | Nostalgic Music Box |
| 112,996 | 1,273 | 19,299 | 227 | 15/150 | Immunity + Speed | Sacred Tree Branch |
| 112,505 | 1,263 | 20,087 | — | 15/150 | Immunity + Speed | IV. The Emperor |
| 111,649 | 1,274 | 24,635 | 186 | 15/150 | Health + Speed | Sacred Tree Branch |
| 108,213 | 1,265 | 21,210 | 192 | 27/156 | Immunity + Speed | Guardian Ice Crystals |
| 107,455 | 1,330 | 27,222 | 140 | 15/150 | Defense + Health | XIV. Temperance |