Death Dealer Ray

Death Dealer Ray

Dark Soul Weaver ★★★★★ Best solutions vs Death Dealer Ray → Cancer

Best Guild War teams with Death Dealer Ray

No Guild War data yet for Death Dealer Ray. Counters appear as battles are captured.

Meanwhile, browse the most common defenses or explore guild war solutions for any defense.

Base statsLv.60 ★6, fully awakened

Attack 621 498 lv50
Health 6,034 4,578 lv50
Defense 775 625 lv50
Speed 100 100 lv50
Crit Chance 15% 15% lv50
Crit Damage 150% 150% lv50
Dual Attack 3% 3% lv50
Effectiveness 0% 0% lv50
Effect Resist 0% 0% lv50
CP 20,427 16,072 lv50

Abilities

Clinical Trial S1 + 1 souls SB 10 souls

Attacks the enemy by throwing an experimental drug at them and has a 75% chance to put them to sleep for 1 turn. A successful attack deals additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack.

Soulburn: Increases effect chance to 100%. (-10 souls)

Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +10% effect chance
  • 4. +10% damage dealt
  • 5. +10% damage dealt
Anatomical Mutation S2 CD 4 Turns + 1 souls

Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by 20%.

Skill enhancements (5)
  • 1. +1% Combat Readiness
  • 2. +1% Combat Readiness
  • 3. -1 turn cooldown
  • 4. +1% Combat Readiness
  • 5. +2% Combat Readiness
Cloud of Death S3 CD 5 Turns + 3 souls

Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 100% chance to put them to sleep for 1 turn and inflict venom for 2 turns.

Skill enhancements (5)
  • 1. +5% effect chance
  • 2. +5% effect chance
  • 3. +5% effect chance
  • 4. +5% effect chance
  • 5. +10% effect chance

Damage model (e7calc)

S1
Attack rate
1×
Power
1×
Enhancements (+30% total)
+5% +5% — +10% +10%

Imprints

Imprint Release

Health %

B +4% A +6% S +8% SS +10% SSS +12%

Imprint Concentration

Effectiveness

B +9% A +14% S +19% SS +23% SSS +27%

Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).

Guild War presence

On offense

Not seen in any tracked solution team yet.

On defense

Not part of any top-50 tracked defense.

Most used artifacts

Nostalgic Music Box 2 of 10 builds
Sacred Tree Branch 2 of 10 builds
Sole Consolation 1 of 10 builds
IV. The Emperor 1 of 10 builds
XIV. Temperance 1 of 10 builds
Wondrous Potion Vial 1 of 10 builds

Common builds

10 high-rated builds captured from /build output. Ranges are min / median / max across them.

Stat rangesvs base

baseminmedmax
Attack 621 1,243 1,269 1,330
Health 6,034 18,162 20,087 27,222
Defense 775 1,579 1,821 2,151
Speed 100 140 227 250
Crit Chance 15 15 15 27
Crit Damage 150 150 150 156
Effectiveness 0 57 116 219
Effect Resist 0 13 96 217

Gold = Lv.60 ★6 awakened base, before gear (as in CeciliaBot's hero stats table).

Captured builds

CPAtkHPSpdCC/CDSetsArtifact
120,430 1,275 19,202 215 15/150 Hit + Speed Fan of Light and Dark
117,986 1,265 18,162 250 15/150 Resist + Speed Sole Consolation
116,494 1,265 18,884 234 15/150 Resist + Speed Nostalgic Music Box
113,932 1,243 19,147 241 15/150 Resist + Speed Wondrous Potion Vial
113,616 1,269 22,301 — 15/150 Health + Speed Nostalgic Music Box
112,996 1,273 19,299 227 15/150 Immunity + Speed Sacred Tree Branch
112,505 1,263 20,087 — 15/150 Immunity + Speed IV. The Emperor
111,649 1,274 24,635 186 15/150 Health + Speed Sacred Tree Branch
108,213 1,265 21,210 192 27/156 Immunity + Speed Guardian Ice Crystals
107,455 1,330 27,222 140 15/150 Defense + Health XIV. Temperance

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