Closer Charles

Closer Charles

Dark Thief ★★★★★ Best counters vs Closer Charles → Scorpio

Base stats Lv.60 ★6, fully awakened

Attack 1,228 984 lv50
Health 6,266 4,735 lv50
Defense 473 381 lv50
Speed 113 113 lv50
Crit Chance 23% 23% lv50
Crit Damage 150% 150% lv50
Dual Attack 3% 3% lv50
Effectiveness 0% 0% lv50
Effect Resist 0% 0% lv50
CP 20,839 16,320 lv50

Abilities

Skill text via Epic7DB (may lag recent balance patches); damage model from the community datamine.

Elimination S1 + 1 souls

Sharply cuts the enemy to attack. When used on the caster's turn, if the caster is granted perception , uses Demolition instead of Elimination. Demolition : Attacks the enemy with a sword, absorbing some of the damage dealt as Health . Damage dealt increases proportional to the target's lost Health . When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack.

Single Target Lifesteal Target's Lost Health Scaling Decrease Skill Cooldown (Self)
Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +5% damage dealt
  • 4. +5% damage dealt
  • 5. +10% damage dealt
Closer S2 CD Passive

At the start of the first battle, increases Evasion for 1 turn. After an ally except for the caster attacks, when the enemy's Health is less than 40%, increases Combat Readiness of the caster by 50% and grants perception for 2 turns. Can only be activated once every 2 turns.

Increase Evasion Perception (Undispellable) Increase Combat Readiness
Skill enhancements (5)
  • 1. +2% Combat Readiness
  • 2. +2% Combat Readiness
  • 3. +3% Combat Readiness
  • 4. +3% Combat Readiness
  • 5. +5% Combat Readiness
Descent S3 CD 5 Turns + 3 souls SB 10 souls

Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. This skill cannot trigger a counterattack .

Soulburn: Increases damage dealt. (-10 souls)

Increase Attack AoE Increase Combat Readiness Cannot Trigger a Counterattack
Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. -1 turn cooldown
  • 4. +10% damage dealt
  • 5. +10% damage dealt

Damage model (e7calc)

S1 single target
Attack rate
Power
Enhancements (+30% total)
+5% +5% +5% +5% +10%
S1_ALT single target
Attack rate
1.2×
Power
S3 all enemies
Attack rate
(SB 1.25×)
Power
Enhancements (+30% total)
+5% +5% +10% +10%

Guild War presence

On offense

Not seen in any tracked counter team yet.

On defense

Not part of any top-50 tracked defense.

Most used artifacts

Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Closer Charles lands here automatically.

Common builds

No build captures for Closer Charles yet — runs of /build land here automatically after the capture sweep.